![]() ![]() While Johnny can eviscerate enemies just fine normally, being able to use a shotgun’s grenade launcher or the twin magnums’s zapping mechanisms have their perks too. The usage of your chainsaw leg also helps take care of multiple foes at once, as you slide and knock down bots and baddies like they’re cyberpunk bowling pins! When you’re able to use your gun’s secondary weapon, that’s where the more fun & strategic parts of the game come into play. ![]() Thankfully, this game isn’t just good-looking it’s also one of the strongest first-person shooters I’ve played in the last couple of years! Gunning down enemies is loads of fun, even when it feels like you’ve bitten off more than you can chew. It’s a neat little element that not only showcases this game’s homages, but also demonstrates how far we’ve come in the last 30 years of gaming. Paradise is damn good to look at, and when you get up close to doors or even trash heaps, you’ll find a little nod to the way first-person shooters used to look like when video games didn’t have Hollywood budgets. There’s a terrific mixture of modern-day graphics, with some sprinklings of retro VGA pixels. One of the first thing I noticed about Turbo Overkill is its visual aesthetic. ![]() Fortunately, there are plenty more toys for Johnny to find that’ll aid in his mission. With dual pistols in-hand and robotic chainsaw on leg, Johnny will stop at nothing to lay to waste the evil that’s soiled Paradise. Taking playing in the cyberpunk city of Paradise, the game follows Johnny Turbo and his quest to take down Syn, an overpowered AI who’s taken control of the city. Trigger Happy Interactive’s Turbo Overkill might just be the game Apogee needs, as evident by its first episode.Ĭurrently on Steam Early Access, players can experience the first full part of Turbo Overkill. In order to prove that they were a true pedestal for PC gaming, they needed to find a new golden child to prop up to the masses. 2020 saw the return of Apogee Entertainment, as they aimed to bring the indie publishing staple back to their glory days. Naturally, we have Apogee to thank for perfecting the craft of demos, especially during a time when game developers will notoriously release an incomplete game for full price!īut I digress. It was a model that helped to build the pedigree of such games as Wolfenstein 3D, Duke Nukem, Commander Keen, and Cosmo’s Cosmic Adventure. Back in the 90s, Apogee Software made a name for themselves by selling the first part of a game for a couple of bucks, in hopes that it’d make you buy the rest of it. Before there was Early Access, there was “shareware”. ![]()
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