![]() The book offers a cross-disciplinary view of the role of language, learning, literacy, and identity in development. Professor Gee's newest book is "Reconceiving Teaching, Learning, Literacy, and Development in our High-Risk High-Tech World Before it's Too Late" (Teachers College Press, 2017). Women as Gamers: The Sims and 21st-Century Learning (2010) and Language and Learning in the Digital Age (2011), both written with Elisabeth Hayes, have continued his earlier work on games and learning. "The Anti-Education Era: Creating Smarter Students through Digital Media" appeared in 2013 and "Literacy and Education" in 2014. ![]() "Situated Language and Learning" (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. "What Video Games Have to Teach Us About Learning and Literacy" (Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the learning sciences. Professor Gee's most recent books have dealt with video games, language, and learning. His book "An Introduction to Discourse Analysis" (Fourth Edition, 2014) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. Professor Gee's book "Sociolinguistics and Literacies" (Fifth Edition, 2015) was one of the founding documents in the formation of the "New Literacy Studies". ![]() He is a member of the National Academy of Education. James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies and Regents Professor. ![]()
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