One of the major changes came from the use of lighting and the colors presented through the levels. The overall detail through both games have is the same as the original releases. A strong multiplayer didn’t become a standard until Rare developed Golden Eye and shortly after Id and Acclaim followed suit for FPS console gaming. Even the first Turok didn’t have such a feature but instead had a strong single player experience. Even though Doom 64 lacks multiplayer, its strong single campaign of 32 stages makes up for it. Not a major difference but something still noticeable when previous entries never had that. The only difference I noticed is some of these maps have traps that shoot projectiles or have a stone ceiling come down. I honestly would rather pay $50-$60 for a full game with new levels then for something that has already been experienced by me. If you don’t know what maps mean in an FPS, it’s another term used to describe a level in the genre. The level design isn’t anything we haven’t seen from Doom and even Quake but the fact, it has 32 new maps justifies the game. The weapon selection still gives someone a favorite whether it’s a close-range gun like the super shotgun or thde rapid firing Plasma Gun. The patent weapons seen through the series returns in all their glory and with the same effects. However, I did notice that the movements feel slower compared to previous entries. The core gameplay didn't change at all from what the original PC titles had. Using the Doom Engine (with some modification) they were able to design the levels with 3D. Unlike Sony's PlayStation One port, Doom 64 was a brand-new game built from the ground up on the N64's hardware. There isn't anything else to say further other than its the original titles on PS1. The only thing that helps deviate from the linear objective is finding those secret exits that takes the player go to hidden stages. It always involved exploring a map from point A to B, kill enemies and find the card keys to get to the exit. The level design has the basic objectives by today standards and even by those later into the Fifth Gen. That's mean there were still no angled movements with both the mouse and analog sticks. Now, I can’t reiterate enough how dated this area is today as the PS1 port came out way before the next generation of FPS designs. Just to see enemies like the Revenant this early always put a smile on my face and added to the challenge. Probably the interesting thing about these versions is if you play on the Ultraviolent settings the player will encounter Doom II enemies in first game’s levels. The weapon selection does combine from both entries and still gives the player a favorite of theirs to pick from. You can still mow down enemies in that same run and gun attitude as that hasn’t changed. The levels' objective has the player gun their way through enemies while trying to obtain key cards to color doors. It's still has that same run and gun attitude for its gameplay, but the difference is the theme is horror based. The gameplay retains everything from the original PC releases as there are no changes. So which Doom will become the true Slayer once again? Please check out my Doom PS1 and Doom 64 reviews to get an bigger idea for this comparison. Both games formed a new style to play as this eventually leads to the third title in 2004 that would have such elements. With Doom 64, Id would continue using that same horror theme but this time as a brand-new title. Id even went as far as to change the lighting and had the soundtrack get produced by Aubrey Hodges to create levels with that horror element. Its graphics and presentation had changed from the run and gun attitude to that of a horror theme. However, some of you are asking why do another Doom comparison when it's isn’t Halloween? Well, if you all know the PS1 port of Doom was much different from the others releases. The second title is Doom 64 an exclusive original game that got developed solely for the Nintendo 64. The first game is the PS1 port of Ultimate Doom and Doom II put together as a single package on CD. Even though we went over the series' 16-bit console ports however, this time we are going over two different ones from the franchise. Welcome to a new edition of Retro Arena and we look back at two different Doom titles.
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